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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
2
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Posted - 2014.08.06 15:48:00 -
[1] - Quote
Speaking as a pilot in a small/med wormhole corp, the spawn distance change will be a detriment to our ability to generate content in an already highly risk-averse area of space. I do not support this change.
RNG ganks != goodfights. |
Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
3
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Posted - 2014.08.06 16:00:00 -
[2] - Quote
Retar Aveymone wrote:Reve Uhad wrote:Speaking as a pilot in a small/med wormhole corp, the spawn distance change will be a detriment to our ability to generate content in an already highly risk-averse area of space. I do not support this change.
RNG ganks != goodfights. a lot of the arguments against this change appear to stem from a premise that wormholers are entitled to control every aspect of the wormhole in which they live, rather than wormholes being a place where you deal with uncertainty and must constantly adapt that doesn't seem like a good argument to me
The dynamic quality of wormholes creates an environment where you can go several days without having anything to shoot. This being a game where the primary goal is to shoot things, some amount of control needs to be there. We're not suggesting we get a menu where we can select which hole we roll into next, and we're not asking for any advantage we haven't already had. We're just asking that the current mechanic not be made worse.
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Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
3
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Posted - 2014.08.06 16:08:00 -
[3] - Quote
Retar Aveymone wrote:Reve Uhad wrote:Retar Aveymone wrote:Reve Uhad wrote:Speaking as a pilot in a small/med wormhole corp, the spawn distance change will be a detriment to our ability to generate content in an already highly risk-averse area of space. I do not support this change.
RNG ganks != goodfights. a lot of the arguments against this change appear to stem from a premise that wormholers are entitled to control every aspect of the wormhole in which they live, rather than wormholes being a place where you deal with uncertainty and must constantly adapt that doesn't seem like a good argument to me The dynamic quality of wormholes creates an environment where you can go several days without having anything to shoot. This being a game where the primary goal is to shoot things, some amount of control needs to be there. We're not suggesting we get a menu where we can select which hole we roll into next, and we're not asking for any advantage we haven't already had. We're just asking that the current mechanic not be made worse. that argument is obsoleted by "We will be significantly increasing the spawn rate of all the existing wormholes that originate in W-space"
I don't agree. I think it just means I'll be running into empty ships in POS's more often. |
Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
3
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Posted - 2014.08.06 16:31:00 -
[4] - Quote
Shock 2u wrote:
I can only guess CCP wants people out of WH space to stop isk farming to plex. I pay for he game so that's not such a big deal for me but I like to have isk for shinny ships.
CCP still gets paid when people plex. The plex has to be bought by someone. This is never a valid accusation. |
Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
3
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Posted - 2014.08.06 16:39:00 -
[5] - Quote
Shock 2u wrote:Reve Uhad wrote:Shock 2u wrote:
I can only guess CCP wants people out of WH space to stop isk farming to plex. I pay for he game so that's not such a big deal for me but I like to have isk for shinny ships.
CCP still gets paid when people plex. The plex has to be bought by someone. This is never a valid accusation. You assume people will continue to play if they can not farm for isk. You are wrong.
I'm definitely not suggesting that. I'm just saying that the idea that CCP hates people who plex [because it means they don't get paid] is invalid. |
Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
6
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Posted - 2014.08.06 17:12:00 -
[6] - Quote
CCP Lebowski wrote:na'Vi Ronuken wrote:CCP Lebowski wrote: As a QA analyst, I'm here to speak about the functionality of the feature, not its merits, and to make sure its as close to our designers vision as possible upon release. Can you tell the dudes sitting in your building that this is a bad change and we don't want it. or better yet -- as him/her to start reading this thread to understand the public sentiment behind this. Don't worry, everything posted in this thread is being read by the relevant designers (I sit right next to Fozzie so can confirm this first hand!).
Is he sweating/swearing/pacing/facepalming?
Cause if so I demand a picture of this. |
Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
6
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Posted - 2014.08.06 17:20:00 -
[7] - Quote
Let us not forget, the events of Clarion Call 3 most likely would not have occurred with this mechanic in place. |
Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
13
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Posted - 2014.08.06 17:42:00 -
[8] - Quote
Querns wrote:
I agree that it was definitely nice to be able to "pick your neighbors" in such a fashion, but I also agree that it was probably not the design intent of the space, and that CCP is both well within its rights to hamper it, and is probably correct in believing that it is necessary.
While this is a valid point, and the ability to pick your neighbors is a product of how the mechanic currently works. A lot of the arguments here aren't quoting that as their reason for not wanting this change.
I'm personally way more concerned with the destruction of my ability to find content than my lack of ability to remove content I don't want for one reason or another. I think most of WHS would agree with that.
Big threats in WHS (read good pilots/strong tacticians) can still effectively deter a group closing them out of the chain should the need arise. It's not easy, but it's definitely doable.
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Reve Uhad
Outer Ring Sleeper Collective Illusion of Solitude
26
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Posted - 2014.08.07 20:25:00 -
[9] - Quote
Shaklu wrote: Large / PVP cops are indifferent / like them
That's not accurate. Several members from several large PVP groups have come out on this thread saying they don't like the distance changes. |
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